| |
|
Maximum
Refresh Rate (Hz) TablesV |
|
Resolution
|
Color
Depth
|
|
8bpp=256
colors,
Standard
|
8bpp=256
colors,
Standard
|
8bpp=256
colors,
Standard
|
|
640
x 480
|
240
|
240
|
240
|
|
800
x 600
|
240
|
240 |
240
|
|
1024
x 768
|
200 |
200 |
200 |
|
1152
x 864
|
170 |
170 |
170
|
|
1280
x 960
|
170 |
170 |
150
|
1280
x 1024
|
170 |
170 |
150 |
| 1600X900 |
150 |
150 |
120 |
1600
x 1200
|
120 |
120 |
100 |
1920
x 1080
|
100 |
100 |
85 |
1920
x 1200
|
100 |
100 |
85
|
1920
x 1440
|
85
|
85 |
75 |
2048
x 1536
|
75 |
75 |
60
|
|
| Available
Model: |
| MVGA-NVG17SAM(W/64M,
TV out)
VTV-MX420-64A |
| The
leading edge GeForce4 MX420
engine : |
 |
Delivering
high-performance and stunning
3D visuals for a whole
range of applications and
multi-displays solution for TV
output and
RGB monitor |
| |
|
| Highest
level of Integration: |
 |
Integrated
TV encoder -
provides best-of-class TV-out
functionality at 1024 x 768
resolution |
 |
Integrated
Video Processing Engine (VPE)
-
allows for the highest
quality, full-frame rate, and
full-screen HDTV and DVD
playback |
| |
|
| Leading
edge Features : |
 |
Highly
efficient Lightspeed Memory
Architecture (LMA) II |
 |
Advanced
Accuview antialiasing
techniques |
 |
256-bit
Graphics Core |
 |
Vidia
Shading Rasterizerl nVidia
Shading Rasterizer |
 |
Integrated
hardware lighting engine |
 |
Integrated
hardware transform engine |
 |
Up
to 1billion texel fill rate |
 |
Up
to 30 million Triangles/sec |
 |
Up
to 2.7GB/sec memory bandwidth |
| |
|
| nViewTM
Display Technology |
 |
RGB
Monitor + TV Output
multi-display |
 |
nView
delivers the maximum
flexibility and control in
display options |
 |
Multi-desktop
integration |
 |
Advanced
window management |
 |
Individual
application control |
| |
|
| Lightspeed
Memory Architecture¢ |
Provides
effectively multiplies the
memory bandwidth to ensure
fluid frame rates for the 3D
games and applications. |
 |
128-Bit
RAM Buffer |
 |
Z
occlusion culling-increases
effective fill rate |
 |
Fast
Z clear- boost effective
memory bandwidth |
 |
MX
Memory Crossbar- Dual memory
controllers for memory
bandwidth |
 |
Auto
precharge - increases memory
efficiency |
| |
|
Advanced
AccuView Antialiasing Engine
Delivers the best visual
quality and performance |
 |
Accuview
technology delivers highest
performance and no-penalty
Quincunx AA quality |
 |
Dedicated
multisample Accuview hardware
ensures rock-solid
compatibility |
 |
New
sub pixel sample locations
provide improved AA quality |
 |
High
quality 4XS mode for
incredible image quality. |
| |
|
| Tremendous
realistic 3D visual quality |
 |
Integrated
hardware transform and
lighting engines |
 |
NVIDIA
Shading Rasterizer (NSR) |
 |
256-bit
graphics engine |
 |
4
texture-mapped, filtered, lit
texels per clock cycle |
 |
32-bit
color, Z/stencil buffering |
 |
Advanced
per-pixel lighting, texturing,
and shading |
 |
Cube
environment mapping |
 |
DirectX
R and S3 texture compression |
| |
|
| Video
Processing Engine (VPE) |
 |
Delivers
the highest quality video and
mulimedia capabilities |
 |
Independent
hardware color controls for
video overlays |
 |
Hardware
color space conversion (YUV
4:2:2 and 4:2:0) |
 |
5-tap
horizontal and 3-tap vertical
filtering |
 |
8:1
up/down scaling |
 |
Per
pixel color keying |
 |
DVD
sub-picture alpha-blended
compositing |
| |
|
| Software
driver |
 |
Operating
Systems
Windows R XP/2000/ME/NT/98/95
Linux compatible |
 |
API
support
Complete DirectX
support, including DirectX 8.1
Full OpenGLR
1.3 support |