|
Maximum
Refresh Rate (Hz) TablesV |
Resolution
|
Color
Depth
|
8bpp=256
colors,
Standard
|
8bpp=256
colors,
Standard
|
8bpp=256
colors,
Standard
|
640
x 480
|
240
|
240
|
240
|
800
x 600
|
240
|
240 |
240
|
1024
x 768
|
200 |
200 |
200 |
1152
x 864
|
170 |
170 |
170
|
1280
x 960
|
170 |
170 |
150
|
1280
x 1024
|
170 |
170 |
150 |
1600X900 |
150 |
150 |
120 |
1600
x 1200
|
120 |
120 |
100 |
1920
x 1080
|
100 |
100 |
85 |
1920
x 1200
|
100 |
100 |
85
|
1920
x 1440
|
85
|
85 |
75 |
2048
x 1536
|
75 |
75 |
60
|
|
Available
Model: |
MVGA-NVG17SAM(W/64M,
TV out)
VTV-MX420-64A |
The
leading edge GeForce4 MX420
engine : |
|
Delivering
high-performance and stunning
3D visuals for a whole
range of applications and
multi-displays solution for TV
output and
RGB monitor |
|
|
Highest
level of Integration: |
|
Integrated
TV encoder -
provides best-of-class TV-out
functionality at 1024 x 768
resolution |
|
Integrated
Video Processing Engine (VPE)
-
allows for the highest
quality, full-frame rate, and
full-screen HDTV and DVD
playback |
|
|
Leading
edge Features : |
|
Highly
efficient Lightspeed Memory
Architecture (LMA) II |
|
Advanced
Accuview antialiasing
techniques |
|
256-bit
Graphics Core |
|
Vidia
Shading Rasterizerl nVidia
Shading Rasterizer |
|
Integrated
hardware lighting engine |
|
Integrated
hardware transform engine |
|
Up
to 1billion texel fill rate |
|
Up
to 30 million Triangles/sec |
|
Up
to 2.7GB/sec memory bandwidth |
|
|
nViewTM
Display Technology |
|
RGB
Monitor + TV Output
multi-display |
|
nView
delivers the maximum
flexibility and control in
display options |
|
Multi-desktop
integration |
|
Advanced
window management |
|
Individual
application control |
|
|
Lightspeed
Memory Architecture¢ |
Provides
effectively multiplies the
memory bandwidth to ensure
fluid frame rates for the 3D
games and applications. |
|
128-Bit
RAM Buffer |
|
Z
occlusion culling-increases
effective fill rate |
|
Fast
Z clear- boost effective
memory bandwidth |
|
MX
Memory Crossbar- Dual memory
controllers for memory
bandwidth |
|
Auto
precharge - increases memory
efficiency |
|
|
Advanced
AccuView Antialiasing Engine
Delivers the best visual
quality and performance |
|
Accuview
technology delivers highest
performance and no-penalty
Quincunx AA quality |
|
Dedicated
multisample Accuview hardware
ensures rock-solid
compatibility |
|
New
sub pixel sample locations
provide improved AA quality |
|
High
quality 4XS mode for
incredible image quality. |
|
|
Tremendous
realistic 3D visual quality |
|
Integrated
hardware transform and
lighting engines |
|
NVIDIA
Shading Rasterizer (NSR) |
|
256-bit
graphics engine |
|
4
texture-mapped, filtered, lit
texels per clock cycle |
|
32-bit
color, Z/stencil buffering |
|
Advanced
per-pixel lighting, texturing,
and shading |
|
Cube
environment mapping |
|
DirectX
R and S3 texture compression |
|
|
Video
Processing Engine (VPE) |
|
Delivers
the highest quality video and
mulimedia capabilities |
|
Independent
hardware color controls for
video overlays |
|
Hardware
color space conversion (YUV
4:2:2 and 4:2:0) |
|
5-tap
horizontal and 3-tap vertical
filtering |
|
8:1
up/down scaling |
|
Per
pixel color keying |
|
DVD
sub-picture alpha-blended
compositing |
|
|
Software
driver |
|
Operating
Systems
Windows R XP/2000/ME/NT/98/95
Linux compatible |
|
API
support
Complete DirectX
support, including DirectX 8.1
Full OpenGLR
1.3 support |