|
Optimal
performance GeForce2 Ti GPU |
|
nVIDIA
2nd-Generatioin 256-bit GPU architecture |
|
Integrated
hardware transform engine |
|
Integrated
hardware lighting engine |
|
nVIDIA
Shading Rasterizer |
|
Real-
time per-pixel effects |
|
Cube
environment mapping |
|
Up
to 1 billion texel fill rate |
|
Up
to 31 million triangle/sec |
|
Up
to 6.4GB/sec memory bandwidth |
|
|
Tremendous
realistic 3D scene |
|
Full
acceleration for Microsoft DirectX 8 and
OpenGL 1.2 ICD |
|
4
anisotropic filtrered pixels/clock |
|
8
texture-mapped, filtered, lit texels per
clock cycle |
|
Single
pass multi-texturing |
|
32-bit
Z/stencil buffer |
|
Anti-aliasing:
full scene, order independent |
|
High
Quality Texture Filtering, including
Anisotropic |
|
Advanced
per-pixel, perspective-correct texturing |
|
DirectX
and S3 texture compression |
|
Maximum
3D resolution of 2048 x 1536 @75Hz |
|
|
High-performance
2D rendering engine |
|
Optimized
for 32-, 24-,16-, 15- and 8-bpp modes |
|
True-color
hardware cursor |
|
Multi-buffering
(double, triple or quad) for smooth
animation and video playback |
|
|
High-quality
HDTV/DVD playback |
|
High-Definition
Video Processor for full-screen,
full-frame video playback of HDTV and DVD
content |
|
Independent
hardware color controls for video overlay |
|
Hardware
color-space conversion (YUV 4:2:2 and
4:2:0) |
|
Motion
compensation |
|
5-tap
horizontal by 3-tap vertical filtering |
|
8:1
up/down scaling |
|
Per-pixel
color keying |
|
Multiple
video windows supported for CSC and
filtering |
|
DVD
sub-picture alpha-blended compositing |
|
|
Vivid
TV Output / Video inout |
|
High
quality video output to big screen for
game playing and presentation. (only for
TV-Out model )
|
|
Supports
Composite and S-Video output (only for
TV-Out model ) |
|
Supports Video
input (only
for TV-Out model ) |
|
|
Supports
Drivers |
|
nVIDIA
Unified Driver Architecture increase more
performance |
|
Windows
9x/ME/XP, NT4.0, Win2K, Display drivers |
|
Support
DirectDraw, Direct3D DirectVideo, ActiveX |
|
OpenGL
ICD for Win9x/ME, NT, Win2K and Linux |
|
DirectX
8.0 compatibility |